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					<a href="../modules/_laya_renderengine_rendershader_shader3d_.html">&quot;laya/RenderEngine/RenderShader/Shader3D&quot;</a>
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					<a href="_laya_renderengine_rendershader_shader3d_.shader3d.html">Shader3D</a>
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			<h1>Class Shader3D</h1>
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						<p><code>Shader3D</code> 类用于创建Shader3D。</p>
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			<section class="tsd-panel tsd-hierarchy">
				<h3>Hierarchy</h3>
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						<span class="target">Shader3D</span>
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				<h2>Index</h2>
				<section class="tsd-panel tsd-index-panel">
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						<section class="tsd-index-section ">
							<h3>Constructors</h3>
							<ul class="tsd-index-list">
								<li class="tsd-kind-constructor tsd-parent-kind-class"><a href="_laya_renderengine_rendershader_shader3d_.shader3d.html#constructor" class="tsd-kind-icon">constructor</a></li>
							</ul>
						</section>
						<section class="tsd-index-section ">
							<h3>Properties</h3>
							<ul class="tsd-index-list">
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-static"><a href="_laya_renderengine_rendershader_shader3d_.shader3d.html#period_camera" class="tsd-kind-icon">PERIOD_<wbr>CAMERA</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-static"><a href="_laya_renderengine_rendershader_shader3d_.shader3d.html#period_custom" class="tsd-kind-icon">PERIOD_<wbr>CUSTOM</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-static"><a href="_laya_renderengine_rendershader_shader3d_.shader3d.html#period_material" class="tsd-kind-icon">PERIOD_<wbr>MATERIAL</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-static"><a href="_laya_renderengine_rendershader_shader3d_.shader3d.html#period_scene" class="tsd-kind-icon">PERIOD_<wbr>SCENE</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-static"><a href="_laya_renderengine_rendershader_shader3d_.shader3d.html#period_sprite" class="tsd-kind-icon">PERIOD_<wbr>SPRITE</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-static"><a href="_laya_renderengine_rendershader_shader3d_.shader3d.html#render_state_blend" class="tsd-kind-icon">RENDER_<wbr>STATE_<wbr>BLEND</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-static"><a href="_laya_renderengine_rendershader_shader3d_.shader3d.html#render_state_blend_const_color" class="tsd-kind-icon">RENDER_<wbr>STATE_<wbr>BLEND_<wbr>CONST_<wbr>COLOR</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-static"><a href="_laya_renderengine_rendershader_shader3d_.shader3d.html#render_state_blend_dst" class="tsd-kind-icon">RENDER_<wbr>STATE_<wbr>BLEND_<wbr>DST</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-static"><a href="_laya_renderengine_rendershader_shader3d_.shader3d.html#render_state_blend_dst_alpha" class="tsd-kind-icon">RENDER_<wbr>STATE_<wbr>BLEND_<wbr>DST_<wbr>ALPHA</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-static"><a href="_laya_renderengine_rendershader_shader3d_.shader3d.html#render_state_blend_dst_rgb" class="tsd-kind-icon">RENDER_<wbr>STATE_<wbr>BLEND_<wbr>DST_<wbr>RGB</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-static"><a href="_laya_renderengine_rendershader_shader3d_.shader3d.html#render_state_blend_equation" class="tsd-kind-icon">RENDER_<wbr>STATE_<wbr>BLEND_<wbr>EQUATION</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-static"><a href="_laya_renderengine_rendershader_shader3d_.shader3d.html#render_state_blend_equation_alpha" class="tsd-kind-icon">RENDER_<wbr>STATE_<wbr>BLEND_<wbr>EQUATION_<wbr>ALPHA</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-static"><a href="_laya_renderengine_rendershader_shader3d_.shader3d.html#render_state_blend_equation_rgb" class="tsd-kind-icon">RENDER_<wbr>STATE_<wbr>BLEND_<wbr>EQUATION_<wbr>RGB</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-static"><a href="_laya_renderengine_rendershader_shader3d_.shader3d.html#render_state_blend_src" class="tsd-kind-icon">RENDER_<wbr>STATE_<wbr>BLEND_<wbr>SRC</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-static"><a href="_laya_renderengine_rendershader_shader3d_.shader3d.html#render_state_blend_src_alpha" class="tsd-kind-icon">RENDER_<wbr>STATE_<wbr>BLEND_<wbr>SRC_<wbr>ALPHA</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-static"><a href="_laya_renderengine_rendershader_shader3d_.shader3d.html#render_state_blend_src_rgb" class="tsd-kind-icon">RENDER_<wbr>STATE_<wbr>BLEND_<wbr>SRC_<wbr>RGB</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-static"><a href="_laya_renderengine_rendershader_shader3d_.shader3d.html#render_state_cull" class="tsd-kind-icon">RENDER_<wbr>STATE_<wbr>CULL</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-static"><a href="_laya_renderengine_rendershader_shader3d_.shader3d.html#render_state_depth_test" class="tsd-kind-icon">RENDER_<wbr>STATE_<wbr>DEPTH_<wbr>TEST</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-static"><a href="_laya_renderengine_rendershader_shader3d_.shader3d.html#render_state_depth_write" class="tsd-kind-icon">RENDER_<wbr>STATE_<wbr>DEPTH_<wbr>WRITE</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-static"><a href="_laya_renderengine_rendershader_shader3d_.shader3d.html#render_state_stencil_op" class="tsd-kind-icon">RENDER_<wbr>STATE_<wbr>STENCIL_<wbr>OP</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-static"><a href="_laya_renderengine_rendershader_shader3d_.shader3d.html#render_state_stencil_ref" class="tsd-kind-icon">RENDER_<wbr>STATE_<wbr>STENCIL_<wbr>REF</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-static"><a href="_laya_renderengine_rendershader_shader3d_.shader3d.html#render_state_stencil_test" class="tsd-kind-icon">RENDER_<wbr>STATE_<wbr>STENCIL_<wbr>TEST</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-static"><a href="_laya_renderengine_rendershader_shader3d_.shader3d.html#render_state_stencil_write" class="tsd-kind-icon">RENDER_<wbr>STATE_<wbr>STENCIL_<wbr>WRITE</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-static"><a href="_laya_renderengine_rendershader_shader3d_.shader3d.html#_configdefinevalues" class="tsd-kind-icon">_config<wbr>Define<wbr>Values</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-static"><a href="_laya_renderengine_rendershader_shader3d_.shader3d.html#debugmode" class="tsd-kind-icon">debug<wbr>Mode</a></li>
								<li class="tsd-kind-property tsd-parent-kind-class tsd-is-static"><a href="_laya_renderengine_rendershader_shader3d_.shader3d.html#debugshadervariantcollection" class="tsd-kind-icon">debug<wbr>Shader<wbr>Variant<wbr>Collection</a></li>
							</ul>
						</section>
						<section class="tsd-index-section ">
							<h3>Accessors</h3>
							<ul class="tsd-index-list">
								<li class="tsd-kind-get-signature tsd-parent-kind-class"><a href="_laya_renderengine_rendershader_shader3d_.shader3d.html#name" class="tsd-kind-icon">name</a></li>
							</ul>
						</section>
						<section class="tsd-index-section ">
							<h3>Methods</h3>
							<ul class="tsd-index-list">
								<li class="tsd-kind-method tsd-parent-kind-class"><a href="_laya_renderengine_rendershader_shader3d_.shader3d.html#addsubshader" class="tsd-kind-icon">add<wbr>Sub<wbr>Shader</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class"><a href="_laya_renderengine_rendershader_shader3d_.shader3d.html#getsubshaderat" class="tsd-kind-icon">get<wbr>Sub<wbr>Shader<wbr>At</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-static"><a href="_laya_renderengine_rendershader_shader3d_.shader3d.html#add" class="tsd-kind-icon">add</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-static"><a href="_laya_renderengine_rendershader_shader3d_.shader3d.html#addinclude" class="tsd-kind-icon">add<wbr>Include</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-static"><a href="_laya_renderengine_rendershader_shader3d_.shader3d.html#compileshader" class="tsd-kind-icon">compile<wbr>Shader</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-static"><a href="_laya_renderengine_rendershader_shader3d_.shader3d.html#compileshaderbydefinenames" class="tsd-kind-icon">compile<wbr>Shader<wbr>ByDefine<wbr>Names</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-static"><a href="_laya_renderengine_rendershader_shader3d_.shader3d.html#find" class="tsd-kind-icon">find</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-static"><a href="_laya_renderengine_rendershader_shader3d_.shader3d.html#getdefinebyname" class="tsd-kind-icon">get<wbr>Define<wbr>ByName</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-static"><a href="_laya_renderengine_rendershader_shader3d_.shader3d.html#parse" class="tsd-kind-icon">parse</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-static"><a href="_laya_renderengine_rendershader_shader3d_.shader3d.html#propertyidtoname" class="tsd-kind-icon">propertyIDTo<wbr>Name</a></li>
								<li class="tsd-kind-method tsd-parent-kind-class tsd-is-static"><a href="_laya_renderengine_rendershader_shader3d_.shader3d.html#propertynametoid" class="tsd-kind-icon">property<wbr>Name<wbr>ToID</a></li>
							</ul>
						</section>
					</div>
				</section>
			</section>
			<section class="tsd-panel-group tsd-member-group ">
				<h2>Constructors</h2>
				<section class="tsd-panel tsd-member tsd-kind-constructor tsd-parent-kind-class">
					<a name="constructor" class="tsd-anchor"></a>
					<h3>constructor</h3>
					<ul class="tsd-signatures tsd-kind-constructor tsd-parent-kind-class">
						<li class="tsd-signature tsd-kind-icon">new <wbr>Shader3D<span class="tsd-signature-symbol">(</span>name<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">string</span>, enableInstancing<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">boolean</span>, supportReflectionProbe<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">boolean</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><a href="_laya_renderengine_rendershader_shader3d_.shader3d.html" class="tsd-signature-type">Shader3D</a></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<ul>
									<li>Defined in laya/RenderEngine/RenderShader/Shader3D.ts:251</li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>创建一个 <code>Shader3D</code> 实例。</p>
								</div>
							</div>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>name: <span class="tsd-signature-type">string</span></h5>
								</li>
								<li>
									<h5>enableInstancing: <span class="tsd-signature-type">boolean</span></h5>
								</li>
								<li>
									<h5>supportReflectionProbe: <span class="tsd-signature-type">boolean</span></h5>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <a href="_laya_renderengine_rendershader_shader3d_.shader3d.html" class="tsd-signature-type">Shader3D</a></h4>
						</li>
					</ul>
				</section>
			</section>
			<section class="tsd-panel-group tsd-member-group ">
				<h2>Properties</h2>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-static">
					<a name="period_camera" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> PERIOD_<wbr>CAMERA</h3>
					<div class="tsd-signature tsd-kind-icon">PERIOD_<wbr>CAMERA<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol"> = 3</span></div>
					<aside class="tsd-sources">
						<ul>
							<li>Defined in laya/RenderEngine/RenderShader/Shader3D.ts:78</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>shader变量提交周期，逐相机。</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-static">
					<a name="period_custom" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> PERIOD_<wbr>CUSTOM</h3>
					<div class="tsd-signature tsd-kind-icon">PERIOD_<wbr>CUSTOM<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol"> = 0</span></div>
					<aside class="tsd-sources">
						<ul>
							<li>Defined in laya/RenderEngine/RenderShader/Shader3D.ts:72</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>shader变量提交周期，自定义。</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-static">
					<a name="period_material" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> PERIOD_<wbr>MATERIAL</h3>
					<div class="tsd-signature tsd-kind-icon">PERIOD_<wbr>MATERIAL<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol"> = 1</span></div>
					<aside class="tsd-sources">
						<ul>
							<li>Defined in laya/RenderEngine/RenderShader/Shader3D.ts:74</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>shader变量提交周期，逐材质。</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-static">
					<a name="period_scene" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> PERIOD_<wbr>SCENE</h3>
					<div class="tsd-signature tsd-kind-icon">PERIOD_<wbr>SCENE<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol"> = 4</span></div>
					<aside class="tsd-sources">
						<ul>
							<li>Defined in laya/RenderEngine/RenderShader/Shader3D.ts:80</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>shader变量提交周期，逐场景。</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-static">
					<a name="period_sprite" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> PERIOD_<wbr>SPRITE</h3>
					<div class="tsd-signature tsd-kind-icon">PERIOD_<wbr>SPRITE<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol"> = 2</span></div>
					<aside class="tsd-sources">
						<ul>
							<li>Defined in laya/RenderEngine/RenderShader/Shader3D.ts:76</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>shader变量提交周期，逐精灵和相机，注：因为精灵包含MVP矩阵，为复合属性，所以摄像机发生变化时也应提交。</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-static">
					<a name="render_state_blend" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> RENDER_<wbr>STATE_<wbr>BLEND</h3>
					<div class="tsd-signature tsd-kind-icon">RENDER_<wbr>STATE_<wbr>BLEND<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol"> = 1</span></div>
					<aside class="tsd-sources">
						<ul>
							<li>Defined in laya/RenderEngine/RenderShader/Shader3D.ts:37</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>渲染状态_混合。</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-static">
					<a name="render_state_blend_const_color" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> RENDER_<wbr>STATE_<wbr>BLEND_<wbr>CONST_<wbr>COLOR</h3>
					<div class="tsd-signature tsd-kind-icon">RENDER_<wbr>STATE_<wbr>BLEND_<wbr>CONST_<wbr>COLOR<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol"> = 8</span></div>
					<aside class="tsd-sources">
						<ul>
							<li>Defined in laya/RenderEngine/RenderShader/Shader3D.ts:51</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>渲染状态_混合常量颜色。</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-static">
					<a name="render_state_blend_dst" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> RENDER_<wbr>STATE_<wbr>BLEND_<wbr>DST</h3>
					<div class="tsd-signature tsd-kind-icon">RENDER_<wbr>STATE_<wbr>BLEND_<wbr>DST<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol"> = 3</span></div>
					<aside class="tsd-sources">
						<ul>
							<li>Defined in laya/RenderEngine/RenderShader/Shader3D.ts:41</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>渲染状态_混合目标。</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-static">
					<a name="render_state_blend_dst_alpha" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> RENDER_<wbr>STATE_<wbr>BLEND_<wbr>DST_<wbr>ALPHA</h3>
					<div class="tsd-signature tsd-kind-icon">RENDER_<wbr>STATE_<wbr>BLEND_<wbr>DST_<wbr>ALPHA<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol"> = 7</span></div>
					<aside class="tsd-sources">
						<ul>
							<li>Defined in laya/RenderEngine/RenderShader/Shader3D.ts:49</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>渲染状态_混合目标ALPHA。</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-static">
					<a name="render_state_blend_dst_rgb" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> RENDER_<wbr>STATE_<wbr>BLEND_<wbr>DST_<wbr>RGB</h3>
					<div class="tsd-signature tsd-kind-icon">RENDER_<wbr>STATE_<wbr>BLEND_<wbr>DST_<wbr>RGB<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol"> = 5</span></div>
					<aside class="tsd-sources">
						<ul>
							<li>Defined in laya/RenderEngine/RenderShader/Shader3D.ts:45</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>渲染状态_混合目标RGB。</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-static">
					<a name="render_state_blend_equation" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> RENDER_<wbr>STATE_<wbr>BLEND_<wbr>EQUATION</h3>
					<div class="tsd-signature tsd-kind-icon">RENDER_<wbr>STATE_<wbr>BLEND_<wbr>EQUATION<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol"> = 9</span></div>
					<aside class="tsd-sources">
						<ul>
							<li>Defined in laya/RenderEngine/RenderShader/Shader3D.ts:53</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>渲染状态_混合方程。</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-static">
					<a name="render_state_blend_equation_alpha" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> RENDER_<wbr>STATE_<wbr>BLEND_<wbr>EQUATION_<wbr>ALPHA</h3>
					<div class="tsd-signature tsd-kind-icon">RENDER_<wbr>STATE_<wbr>BLEND_<wbr>EQUATION_<wbr>ALPHA<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol"> = 11</span></div>
					<aside class="tsd-sources">
						<ul>
							<li>Defined in laya/RenderEngine/RenderShader/Shader3D.ts:57</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>渲染状态_ALPHA混合方程。</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-static">
					<a name="render_state_blend_equation_rgb" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> RENDER_<wbr>STATE_<wbr>BLEND_<wbr>EQUATION_<wbr>RGB</h3>
					<div class="tsd-signature tsd-kind-icon">RENDER_<wbr>STATE_<wbr>BLEND_<wbr>EQUATION_<wbr>RGB<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol"> = 10</span></div>
					<aside class="tsd-sources">
						<ul>
							<li>Defined in laya/RenderEngine/RenderShader/Shader3D.ts:55</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>渲染状态_RGB混合方程。</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-static">
					<a name="render_state_blend_src" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> RENDER_<wbr>STATE_<wbr>BLEND_<wbr>SRC</h3>
					<div class="tsd-signature tsd-kind-icon">RENDER_<wbr>STATE_<wbr>BLEND_<wbr>SRC<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol"> = 2</span></div>
					<aside class="tsd-sources">
						<ul>
							<li>Defined in laya/RenderEngine/RenderShader/Shader3D.ts:39</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>渲染状态_混合源。</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-static">
					<a name="render_state_blend_src_alpha" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> RENDER_<wbr>STATE_<wbr>BLEND_<wbr>SRC_<wbr>ALPHA</h3>
					<div class="tsd-signature tsd-kind-icon">RENDER_<wbr>STATE_<wbr>BLEND_<wbr>SRC_<wbr>ALPHA<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol"> = 6</span></div>
					<aside class="tsd-sources">
						<ul>
							<li>Defined in laya/RenderEngine/RenderShader/Shader3D.ts:47</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>渲染状态_混合源ALPHA。</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-static">
					<a name="render_state_blend_src_rgb" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> RENDER_<wbr>STATE_<wbr>BLEND_<wbr>SRC_<wbr>RGB</h3>
					<div class="tsd-signature tsd-kind-icon">RENDER_<wbr>STATE_<wbr>BLEND_<wbr>SRC_<wbr>RGB<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol"> = 4</span></div>
					<aside class="tsd-sources">
						<ul>
							<li>Defined in laya/RenderEngine/RenderShader/Shader3D.ts:43</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>渲染状态_混合源RGB。</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-static">
					<a name="render_state_cull" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> RENDER_<wbr>STATE_<wbr>CULL</h3>
					<div class="tsd-signature tsd-kind-icon">RENDER_<wbr>STATE_<wbr>CULL<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol"> = 0</span></div>
					<aside class="tsd-sources">
						<ul>
							<li>Defined in laya/RenderEngine/RenderShader/Shader3D.ts:35</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>渲染状态_剔除。</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-static">
					<a name="render_state_depth_test" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> RENDER_<wbr>STATE_<wbr>DEPTH_<wbr>TEST</h3>
					<div class="tsd-signature tsd-kind-icon">RENDER_<wbr>STATE_<wbr>DEPTH_<wbr>TEST<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol"> = 12</span></div>
					<aside class="tsd-sources">
						<ul>
							<li>Defined in laya/RenderEngine/RenderShader/Shader3D.ts:59</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>渲染状态_深度测试。</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-static">
					<a name="render_state_depth_write" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> RENDER_<wbr>STATE_<wbr>DEPTH_<wbr>WRITE</h3>
					<div class="tsd-signature tsd-kind-icon">RENDER_<wbr>STATE_<wbr>DEPTH_<wbr>WRITE<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol"> = 13</span></div>
					<aside class="tsd-sources">
						<ul>
							<li>Defined in laya/RenderEngine/RenderShader/Shader3D.ts:61</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>渲染状态_深度写入。</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-static">
					<a name="render_state_stencil_op" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> RENDER_<wbr>STATE_<wbr>STENCIL_<wbr>OP</h3>
					<div class="tsd-signature tsd-kind-icon">RENDER_<wbr>STATE_<wbr>STENCIL_<wbr>OP<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol"> = 17</span></div>
					<aside class="tsd-sources">
						<ul>
							<li>Defined in laya/RenderEngine/RenderShader/Shader3D.ts:69</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>渲染状态_模板写入设置</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-static">
					<a name="render_state_stencil_ref" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> RENDER_<wbr>STATE_<wbr>STENCIL_<wbr>REF</h3>
					<div class="tsd-signature tsd-kind-icon">RENDER_<wbr>STATE_<wbr>STENCIL_<wbr>REF<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol"> = 16</span></div>
					<aside class="tsd-sources">
						<ul>
							<li>Defined in laya/RenderEngine/RenderShader/Shader3D.ts:67</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>渲染状态_模板写入值</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-static">
					<a name="render_state_stencil_test" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> RENDER_<wbr>STATE_<wbr>STENCIL_<wbr>TEST</h3>
					<div class="tsd-signature tsd-kind-icon">RENDER_<wbr>STATE_<wbr>STENCIL_<wbr>TEST<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol"> = 14</span></div>
					<aside class="tsd-sources">
						<ul>
							<li>Defined in laya/RenderEngine/RenderShader/Shader3D.ts:63</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>渲染状态_模板测试。</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-static">
					<a name="render_state_stencil_write" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> RENDER_<wbr>STATE_<wbr>STENCIL_<wbr>WRITE</h3>
					<div class="tsd-signature tsd-kind-icon">RENDER_<wbr>STATE_<wbr>STENCIL_<wbr>WRITE<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">number</span><span class="tsd-signature-symbol"> = 15</span></div>
					<aside class="tsd-sources">
						<ul>
							<li>Defined in laya/RenderEngine/RenderShader/Shader3D.ts:65</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>渲染状态_模板写入</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-static">
					<a name="_configdefinevalues" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> _config<wbr>Define<wbr>Values</h3>
					<div class="tsd-signature tsd-kind-icon">_config<wbr>Define<wbr>Values<span class="tsd-signature-symbol">:</span> <a href="_laya_renderengine_rendershader_definedatas_.definedatas.html" class="tsd-signature-type">DefineDatas</a><span class="tsd-signature-symbol"> = new DefineDatas()</span></div>
					<aside class="tsd-sources">
						<ul>
							<li>Defined in laya/RenderEngine/RenderShader/Shader3D.ts:31</li>
						</ul>
					</aside>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-static">
					<a name="debugmode" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> debug<wbr>Mode</h3>
					<div class="tsd-signature tsd-kind-icon">debug<wbr>Mode<span class="tsd-signature-symbol">:</span> <span class="tsd-signature-type">boolean</span><span class="tsd-signature-symbol"> = false</span></div>
					<aside class="tsd-sources">
						<ul>
							<li>Defined in laya/RenderEngine/RenderShader/Shader3D.ts:107</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>是否开启调试模式。</p>
						</div>
					</div>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-property tsd-parent-kind-class tsd-is-static">
					<a name="debugshadervariantcollection" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> <span class="tsd-flag ts-flagReadonly">Readonly</span> debug<wbr>Shader<wbr>Variant<wbr>Collection</h3>
					<div class="tsd-signature tsd-kind-icon">debug<wbr>Shader<wbr>Variant<wbr>Collection<span class="tsd-signature-symbol">:</span> <a href="_laya_renderengine_rendershader_shadervariantcollection_.shadervariantcollection.html" class="tsd-signature-type">ShaderVariantCollection</a><span class="tsd-signature-symbol"> = new ShaderVariantCollection()</span></div>
					<aside class="tsd-sources">
						<ul>
							<li>Defined in laya/RenderEngine/RenderShader/Shader3D.ts:109</li>
						</ul>
					</aside>
					<div class="tsd-comment tsd-typography">
						<div class="lead">
							<p>调试着色器变种集合。</p>
						</div>
					</div>
				</section>
			</section>
			<section class="tsd-panel-group tsd-member-group ">
				<h2>Accessors</h2>
				<section class="tsd-panel tsd-member tsd-kind-get-signature tsd-parent-kind-class">
					<a name="name" class="tsd-anchor"></a>
					<h3>name</h3>
					<ul class="tsd-signatures tsd-kind-get-signature tsd-parent-kind-class">
						<li class="tsd-signature tsd-kind-icon"><span class="tsd-signature-symbol">get</span> name<span class="tsd-signature-symbol">(</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">string</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<ul>
									<li>Defined in laya/RenderEngine/RenderShader/Shader3D.ts:249</li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>名字。</p>
								</div>
							</div>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">string</span></h4>
						</li>
					</ul>
				</section>
			</section>
			<section class="tsd-panel-group tsd-member-group ">
				<h2>Methods</h2>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class">
					<a name="addsubshader" class="tsd-anchor"></a>
					<h3>add<wbr>Sub<wbr>Shader</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class">
						<li class="tsd-signature tsd-kind-icon">add<wbr>Sub<wbr>Shader<span class="tsd-signature-symbol">(</span>subShader<span class="tsd-signature-symbol">: </span><a href="_laya_renderengine_rendershader_subshader_.subshader.html" class="tsd-signature-type">SubShader</a><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<ul>
									<li>Defined in laya/RenderEngine/RenderShader/Shader3D.ts:266</li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>添加子着色器。</p>
								</div>
							</div>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>subShader: <a href="_laya_renderengine_rendershader_subshader_.subshader.html" class="tsd-signature-type">SubShader</a></h5>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class">
					<a name="getsubshaderat" class="tsd-anchor"></a>
					<h3>get<wbr>Sub<wbr>Shader<wbr>At</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class">
						<li class="tsd-signature tsd-kind-icon">get<wbr>Sub<wbr>Shader<wbr>At<span class="tsd-signature-symbol">(</span>index<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><a href="_laya_renderengine_rendershader_subshader_.subshader.html" class="tsd-signature-type">SubShader</a></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<ul>
									<li>Defined in laya/RenderEngine/RenderShader/Shader3D.ts:276</li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>在特定索引获取子着色器。</p>
								</div>
							</div>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>index: <span class="tsd-signature-type">number</span></h5>
									<div class="tsd-comment tsd-typography">
										<p>索引。</p>
									</div>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <a href="_laya_renderengine_rendershader_subshader_.subshader.html" class="tsd-signature-type">SubShader</a></h4>
							<p>子着色器。</p>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-static">
					<a name="add" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> add</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-static">
						<li class="tsd-signature tsd-kind-icon">add<span class="tsd-signature-symbol">(</span>name<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">string</span>, enableInstancing<span class="tsd-signature-symbol">?: </span><span class="tsd-signature-type">boolean</span>, supportReflectionProbe<span class="tsd-signature-symbol">?: </span><span class="tsd-signature-type">boolean</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><a href="_laya_renderengine_rendershader_shader3d_.shader3d.html" class="tsd-signature-type">Shader3D</a></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<ul>
									<li>Defined in laya/RenderEngine/RenderShader/Shader3D.ts:210</li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>添加预编译shader文件，主要是处理宏定义</p>
								</div>
							</div>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>name: <span class="tsd-signature-type">string</span></h5>
								</li>
								<li>
									<h5><span class="tsd-flag ts-flagDefault value">Default value</span> enableInstancing: <span class="tsd-signature-type">boolean</span><span class="tsd-signature-symbol"> = false</span></h5>
								</li>
								<li>
									<h5><span class="tsd-flag ts-flagDefault value">Default value</span> supportReflectionProbe: <span class="tsd-signature-type">boolean</span><span class="tsd-signature-symbol"> = false</span></h5>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <a href="_laya_renderengine_rendershader_shader3d_.shader3d.html" class="tsd-signature-type">Shader3D</a></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-static">
					<a name="addinclude" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> add<wbr>Include</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-static">
						<li class="tsd-signature tsd-kind-icon">add<wbr>Include<span class="tsd-signature-symbol">(</span>fileName<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">string</span>, txt<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">string</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<ul>
									<li>Defined in laya/RenderEngine/RenderShader/Shader3D.ts:172</li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>添加函数库引用。</p>
								</div>
							</div>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>fileName: <span class="tsd-signature-type">string</span></h5>
									<div class="tsd-comment tsd-typography">
										<p>文件名字。</p>
									</div>
								</li>
								<li>
									<h5>txt: <span class="tsd-signature-type">string</span></h5>
									<div class="tsd-comment tsd-typography">
										<p>文件内容</p>
									</div>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-static">
					<a name="compileshader" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> compile<wbr>Shader</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-static">
						<li class="tsd-signature tsd-kind-icon">compile<wbr>Shader<span class="tsd-signature-symbol">(</span>shaderName<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">string</span>, subShaderIndex<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">number</span>, passIndex<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">number</span>, <span class="tsd-signature-symbol">...</span>defineMask<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">any</span><span class="tsd-signature-symbol">[]</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<ul>
									<li>Defined in laya/RenderEngine/RenderShader/Shader3D.ts:288</li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<dl class="tsd-comment-tags">
									<dt>deprecated</dt>
									<dd><p>通过宏定义遮罩编译shader,建议使用compileShaderByDefineNames。</p>
									</dd>
								</dl>
							</div>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>shaderName: <span class="tsd-signature-type">string</span></h5>
									<div class="tsd-comment tsd-typography">
										<p>Shader名称。</p>
									</div>
								</li>
								<li>
									<h5>subShaderIndex: <span class="tsd-signature-type">number</span></h5>
									<div class="tsd-comment tsd-typography">
										<p>子着色器索引。</p>
									</div>
								</li>
								<li>
									<h5>passIndex: <span class="tsd-signature-type">number</span></h5>
									<div class="tsd-comment tsd-typography">
										<p>通道索引。</p>
									</div>
								</li>
								<li>
									<h5><span class="tsd-flag ts-flagRest">Rest</span> <span class="tsd-signature-symbol">...</span>defineMask: <span class="tsd-signature-type">any</span><span class="tsd-signature-symbol">[]</span></h5>
									<div class="tsd-comment tsd-typography">
										<p>宏定义遮罩集合。</p>
									</div>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-static">
					<a name="compileshaderbydefinenames" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> compile<wbr>Shader<wbr>ByDefine<wbr>Names</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-static">
						<li class="tsd-signature tsd-kind-icon">compile<wbr>Shader<wbr>ByDefine<wbr>Names<span class="tsd-signature-symbol">(</span>shaderName<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">string</span>, subShaderIndex<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">number</span>, passIndex<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">number</span>, defineNames<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">string</span><span class="tsd-signature-symbol">[]</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">void</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<ul>
									<li>Defined in laya/RenderEngine/RenderShader/Shader3D.ts:183</li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>通过宏定义名字编译shader。</p>
								</div>
							</div>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>shaderName: <span class="tsd-signature-type">string</span></h5>
									<div class="tsd-comment tsd-typography">
										<p>Shader名称。</p>
									</div>
								</li>
								<li>
									<h5>subShaderIndex: <span class="tsd-signature-type">number</span></h5>
									<div class="tsd-comment tsd-typography">
										<p>子着色器索引。</p>
									</div>
								</li>
								<li>
									<h5>passIndex: <span class="tsd-signature-type">number</span></h5>
									<div class="tsd-comment tsd-typography">
										<p>通道索引。</p>
									</div>
								</li>
								<li>
									<h5>defineNames: <span class="tsd-signature-type">string</span><span class="tsd-signature-symbol">[]</span></h5>
									<div class="tsd-comment tsd-typography">
										<p>宏定义名字集合。</p>
									</div>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">void</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-static">
					<a name="find" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> find</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-static">
						<li class="tsd-signature tsd-kind-icon">find<span class="tsd-signature-symbol">(</span>name<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">string</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><a href="_laya_renderengine_rendershader_shader3d_.shader3d.html" class="tsd-signature-type">Shader3D</a></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<ul>
									<li>Defined in laya/RenderEngine/RenderShader/Shader3D.ts:219</li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>获取ShaderCompile3D。</p>
								</div>
							</div>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>name: <span class="tsd-signature-type">string</span></h5>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <a href="_laya_renderengine_rendershader_shader3d_.shader3d.html" class="tsd-signature-type">Shader3D</a></h4>
							<p>ShaderCompile3D。</p>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-static">
					<a name="getdefinebyname" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> get<wbr>Define<wbr>ByName</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-static">
						<li class="tsd-signature tsd-kind-icon">get<wbr>Define<wbr>ByName<span class="tsd-signature-symbol">(</span>name<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">string</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><a href="_laya_renderengine_rendershader_shaderdefine_.shaderdefine.html" class="tsd-signature-type">ShaderDefine</a></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<ul>
									<li>Defined in laya/RenderEngine/RenderShader/Shader3D.ts:135</li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>注册宏定义。</p>
								</div>
							</div>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>name: <span class="tsd-signature-type">string</span></h5>
									<div class="tsd-comment tsd-typography">
									</div>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <a href="_laya_renderengine_rendershader_shaderdefine_.shaderdefine.html" class="tsd-signature-type">ShaderDefine</a></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-static">
					<a name="parse" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> parse</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-static">
						<li class="tsd-signature tsd-kind-icon">parse<span class="tsd-signature-symbol">(</span>data<span class="tsd-signature-symbol">: </span><a href="../interfaces/_laya_renderengine_rendershader_shader3d_.ishaderobjstructor.html" class="tsd-signature-type">IShaderObjStructor</a>, basePath<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">string</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><a href="_laya_renderengine_rendershader_shader3d_.shader3d.html" class="tsd-signature-type">Shader3D</a></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<ul>
									<li>Defined in laya/RenderEngine/RenderShader/Shader3D.ts:223</li>
								</ul>
							</aside>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>data: <a href="../interfaces/_laya_renderengine_rendershader_shader3d_.ishaderobjstructor.html" class="tsd-signature-type">IShaderObjStructor</a></h5>
								</li>
								<li>
									<h5>basePath: <span class="tsd-signature-type">string</span></h5>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <a href="_laya_renderengine_rendershader_shader3d_.shader3d.html" class="tsd-signature-type">Shader3D</a></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-static">
					<a name="propertyidtoname" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> propertyIDTo<wbr>Name</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-static">
						<li class="tsd-signature tsd-kind-icon">propertyIDTo<wbr>Name<span class="tsd-signature-symbol">(</span>id<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">number</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">string</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<ul>
									<li>Defined in laya/RenderEngine/RenderShader/Shader3D.ts:163</li>
								</ul>
							</aside>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>id: <span class="tsd-signature-type">number</span></h5>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">string</span></h4>
						</li>
					</ul>
				</section>
				<section class="tsd-panel tsd-member tsd-kind-method tsd-parent-kind-class tsd-is-static">
					<a name="propertynametoid" class="tsd-anchor"></a>
					<h3><span class="tsd-flag ts-flagStatic">Static</span> property<wbr>Name<wbr>ToID</h3>
					<ul class="tsd-signatures tsd-kind-method tsd-parent-kind-class tsd-is-static">
						<li class="tsd-signature tsd-kind-icon">property<wbr>Name<wbr>ToID<span class="tsd-signature-symbol">(</span>name<span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">string</span><span class="tsd-signature-symbol">)</span><span class="tsd-signature-symbol">: </span><span class="tsd-signature-type">number</span></li>
					</ul>
					<ul class="tsd-descriptions">
						<li class="tsd-description">
							<aside class="tsd-sources">
								<ul>
									<li>Defined in laya/RenderEngine/RenderShader/Shader3D.ts:159</li>
								</ul>
							</aside>
							<div class="tsd-comment tsd-typography">
								<div class="lead">
									<p>通过Shader属性名称获得唯一ID。</p>
								</div>
							</div>
							<h4 class="tsd-parameters-title">Parameters</h4>
							<ul class="tsd-parameters">
								<li>
									<h5>name: <span class="tsd-signature-type">string</span></h5>
									<div class="tsd-comment tsd-typography">
										<p>Shader属性名称。</p>
									</div>
								</li>
							</ul>
							<h4 class="tsd-returns-title">Returns <span class="tsd-signature-type">number</span></h4>
							<p>唯一ID。</p>
						</li>
					</ul>
				</section>
			</section>
		</div>
		<div class="col-4 col-menu menu-sticky-wrap menu-highlight">
			<nav class="tsd-navigation primary">
				<ul>
					<li class="globals  ">
						<a href="../globals.html"><em>Globals</em></a>
					</li>
					<li class="current tsd-kind-module">
						<a href="../modules/_laya_renderengine_rendershader_shader3d_.html">&quot;laya/<wbr>Render<wbr>Engine/<wbr>Render<wbr>Shader/<wbr>Shader3<wbr>D&quot;</a>
					</li>
				</ul>
			</nav>
			<nav class="tsd-navigation secondary menu-sticky">
				<ul class="before-current">
				</ul>
				<ul class="current">
					<li class="current tsd-kind-class tsd-parent-kind-module">
						<a href="_laya_renderengine_rendershader_shader3d_.shader3d.html" class="tsd-kind-icon">Shader3D</a>
						<ul>
							<li class=" tsd-kind-constructor tsd-parent-kind-class">
								<a href="_laya_renderengine_rendershader_shader3d_.shader3d.html#constructor" class="tsd-kind-icon">constructor</a>
							</li>
							<li class=" tsd-kind-property tsd-parent-kind-class tsd-is-static">
								<a href="_laya_renderengine_rendershader_shader3d_.shader3d.html#period_camera" class="tsd-kind-icon">PERIOD_<wbr>CAMERA</a>
							</li>
							<li class=" tsd-kind-property tsd-parent-kind-class tsd-is-static">
								<a href="_laya_renderengine_rendershader_shader3d_.shader3d.html#period_custom" class="tsd-kind-icon">PERIOD_<wbr>CUSTOM</a>
							</li>
							<li class=" tsd-kind-property tsd-parent-kind-class tsd-is-static">
								<a href="_laya_renderengine_rendershader_shader3d_.shader3d.html#period_material" class="tsd-kind-icon">PERIOD_<wbr>MATERIAL</a>
							</li>
							<li class=" tsd-kind-property tsd-parent-kind-class tsd-is-static">
								<a href="_laya_renderengine_rendershader_shader3d_.shader3d.html#period_scene" class="tsd-kind-icon">PERIOD_<wbr>SCENE</a>
							</li>
							<li class=" tsd-kind-property tsd-parent-kind-class tsd-is-static">
								<a href="_laya_renderengine_rendershader_shader3d_.shader3d.html#period_sprite" class="tsd-kind-icon">PERIOD_<wbr>SPRITE</a>
							</li>
							<li class=" tsd-kind-property tsd-parent-kind-class tsd-is-static">
								<a href="_laya_renderengine_rendershader_shader3d_.shader3d.html#render_state_blend" class="tsd-kind-icon">RENDER_<wbr>STATE_<wbr>BLEND</a>
							</li>
							<li class=" tsd-kind-property tsd-parent-kind-class tsd-is-static">
								<a href="_laya_renderengine_rendershader_shader3d_.shader3d.html#render_state_blend_const_color" class="tsd-kind-icon">RENDER_<wbr>STATE_<wbr>BLEND_<wbr>CONST_<wbr>COLOR</a>
							</li>
							<li class=" tsd-kind-property tsd-parent-kind-class tsd-is-static">
								<a href="_laya_renderengine_rendershader_shader3d_.shader3d.html#render_state_blend_dst" class="tsd-kind-icon">RENDER_<wbr>STATE_<wbr>BLEND_<wbr>DST</a>
							</li>
							<li class=" tsd-kind-property tsd-parent-kind-class tsd-is-static">
								<a href="_laya_renderengine_rendershader_shader3d_.shader3d.html#render_state_blend_dst_alpha" class="tsd-kind-icon">RENDER_<wbr>STATE_<wbr>BLEND_<wbr>DST_<wbr>ALPHA</a>
							</li>
							<li class=" tsd-kind-property tsd-parent-kind-class tsd-is-static">
								<a href="_laya_renderengine_rendershader_shader3d_.shader3d.html#render_state_blend_dst_rgb" class="tsd-kind-icon">RENDER_<wbr>STATE_<wbr>BLEND_<wbr>DST_<wbr>RGB</a>
							</li>
							<li class=" tsd-kind-property tsd-parent-kind-class tsd-is-static">
								<a href="_laya_renderengine_rendershader_shader3d_.shader3d.html#render_state_blend_equation" class="tsd-kind-icon">RENDER_<wbr>STATE_<wbr>BLEND_<wbr>EQUATION</a>
							</li>
							<li class=" tsd-kind-property tsd-parent-kind-class tsd-is-static">
								<a href="_laya_renderengine_rendershader_shader3d_.shader3d.html#render_state_blend_equation_alpha" class="tsd-kind-icon">RENDER_<wbr>STATE_<wbr>BLEND_<wbr>EQUATION_<wbr>ALPHA</a>
							</li>
							<li class=" tsd-kind-property tsd-parent-kind-class tsd-is-static">
								<a href="_laya_renderengine_rendershader_shader3d_.shader3d.html#render_state_blend_equation_rgb" class="tsd-kind-icon">RENDER_<wbr>STATE_<wbr>BLEND_<wbr>EQUATION_<wbr>RGB</a>
							</li>
							<li class=" tsd-kind-property tsd-parent-kind-class tsd-is-static">
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